Consumers have embraced the convenience of online alcohol ordering, with home deliveries or click & collect services. A long‑term trend, accelerated during confinement, that is driving an expectation for meaningful experiences and seamless interactions.
Demand will continue for the key advantages of e-commerce – fast fulfilment, price range and selection. Beyond convenience, consumers will also look for personal, social and interactive experiences.
How can our brands go further in how they connect, engage and shape the customer journey through engaging content and redefining the shopping experience?
47 %
of consumers say they have discovered new ways to shop, such as online, and use delivery ‘services’ since the beginning of Covid-19
Source : Sourcing Journal
Home has become an increasingly privileged place for people to create togetherness and conviviality. Covid-19 stay-at-home directives will bring a lasting shift towards more do-it-yourself home entertaining.
Consumers will dedicate more time and resources to at-home convivial occasions. They are open to experimenting with new entertainment options, especially convenience solutions that help them host or celebrate in style.
How do we better support consumers’ experiences as hosts and guests with new products and services to enhance conviviality at home?
49 %
of consumers in China stated spending more money than usual on home entertainment items due to Covid-19
Source: Statista, April 2020
Togetherness is being redefined as a state of mind and not just a physical experience, especially in a Covid‑19 context. From cloud parties and gaming to virtual reality worlds, people are sharing fun experiences across distances.
Online gatherings will expand in the conviviality of tomorrow. Consumers want to strengthen social bonds and create community in emerging types of virtual occasions.
As socialising habits change and online interactions become mainstream, how do we experiment with new platforms and partners to transform these into meaningful experiences?
43 %
of UK consumers would be interested in watching a concert or art performance in virtual reality
Source: Alternative Realities